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San Francisco, California
An incomplete collection of various pieces created over the years.
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Simplifying a complex setup and installation process for a new type of product.
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Enabling self-guided VR demo experiences at events and retail locations.
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A tool to address gaps in VR hardware usability and experience for high-traffic deployments.
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Defined and protyped interactions for a custom interface that spanned across a multitude of different platforms including Windows Mobile, Android, and Automotive. This included creating fully interactive demos to test and verify interaction models through user testing, reference modeling for implementation as well as presenting visual and motion design to leadership for review and buy-in.